![]() Well, let’s take a look at the math, shall we? If a player (let’s say) who’s reached Space Age Jupiter, were to take just 20 of each goods type of their age and trade them down - one age at a time, doubling them over each step of the way, till the goods reach the Bronze Age, have you ever considered how many (of each) Bronze Age goods they’d end up with? ![]() Here’s why - And yes indeed! - I went ahead and did some numbers crunching and this is what I came up with: Well guess what, just about everybody who’s ever played FoE and their baby sister’s - baby sister! - has had the exact same clever idea as you (at one stage or another) but I hate to break it to you, not only is this system utterly broken & unsustainable, it’s downright morally corrupt and just doesn't work! ![]() Ever had the clever idea of ditching your previous age goods buildings and doubling down on goods buildings from your current age so that you can trade (unfairly) at 2:1 ratio (in your favour) with players (from lower ages / not as clever as you and) still clinging to obsolete goods buildings?
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